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Old May 30, 2008, 05:54 PM // 17:54   #21
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Quote:
Originally Posted by HawkofStorms
No matter how awesome smiting is, people will still want the monks to be healers. You can't change that mentality. You "need" 2 heal/prot monks in every team. Making smiting awesome still won't make people want you to run smiting. Healers are a rare and endangered species that will always be in demand.
They're neither rare or endagered. Go to Temple of Ages District 1. There they all are... they just suck on average.
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Old May 30, 2008, 06:20 PM // 18:20   #22
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Well, smiting has always being the weak point of monks in PvE.
But they must aproach the PvE/PvP skills slowly. Not too many changes.
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Old May 30, 2008, 06:37 PM // 18:37   #23
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my monk smote her way through all 3 campaigns, so yuss i'd like to see a buff. (my h/h clearly didn't need me ) every other class can do big damage in pve without resorting to ursan.
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Old May 30, 2008, 07:46 PM // 19:46   #24
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Smiting is kinda fun, but the recharges are insane.

WTB PvE-friendly Smiting skills recharges ~ 50k
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Old May 30, 2008, 08:42 PM // 20:42   #25
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Recharges... Hm... that's good. That would be good approach.

Whenever I go Smiter, I get quite bored, since I must either white too long between signet recharges or my energy gets wasted too soon without secondary profession managements...

What I mean is that each caster profession should do perfectly fine with just Primary and one of their secondary attributes, unlike martial ons which may require two secondaries.
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Old May 30, 2008, 08:58 PM // 20:58   #26
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Recharges you say?

[mantra of inscriptions]

Damage increase would be better in my opinion.
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Old May 30, 2008, 09:48 PM // 21:48   #27
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Quote:
Originally Posted by sLiceR
/signed

I'm sick of the h/h stop attacking when I kite.
i know exactly how you feel ><

/signed

it would be fun to blow stuff up
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Old May 30, 2008, 09:56 PM // 21:56   #28
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What about Ray of Judgement?

For the most part: It's useless in PvE. (MM's in PvE? Rarely.)
It's useless in PvP. (MM's in PvP? Minion Factory. That's it. And it's bad.)

Same thing for Word of Censure. Except it's used nowhere.
It's too energy intensive and the damage is quite meh.
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Old May 30, 2008, 11:24 PM // 23:24   #29
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It would be nice but I would say that Devine could use a buff more so than smiting.
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Old May 30, 2008, 11:49 PM // 23:49   #30
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Signets are free but most of the time they have a long recharge to compensate. Mantra of inscriptions is a must for the signet smiter. So I think a buff in the dmg output may be a better choice. As one must keep in mind there are at least 3 signets in that bar that will recharge faster, if the recharge times get decreased. That way there's more dmg in the same timespan than just buffing the signets will do. On the other hand I wouldn't mind bringing the recharge of the signets to 15 secs, like castigation signet. At the same time a little buff to the dmg of the skills.

When it comes to Word of Censure...I always tried to make sort of a rail gun build with that skill, but even if you can handle the energy, you can't finish off an enemy without using something else as the chain will be interupted when the enemy has less than 33% hp. The skill has potential though, but is a bit unworkable now imo.

Ray of judgement: I experiment with this skill, but never really use it when I'm actually playing. Too expensive, to slow in dmg output.

I understand that Anet wants to take it easy with the skill updates, one step at a time. On the other hand, the smiting line could be a good testing ground imo.

Last edited by Gun Pierson; May 31, 2008 at 01:53 AM // 01:53..
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Old May 31, 2008, 03:35 AM // 03:35   #31
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Quote:
Originally Posted by sLiceR
/signed

I'm sick of the h/h stop attacking when I kite.
you can set them on attack and they won't stop attacking when you kite. or ever for that matter. but that's another issue altogether

but /signed. it may be fun to play a little different role every now and then.

[kirin's wrath][symbol of wrath] the new [searing heat][teinai's heat]?
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Old May 31, 2008, 06:03 AM // 06:03   #32
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/signed, the only downside I could see to this is that Shards of Orr and other undead laden areas become a bit too easy with the increase in smite dmg. Wait who am I kidding? This is PvE. I'm for the dmg increases, with mantra of inscriptions the recharges become significantly better. Strength of Honor is fine imo, that's probably why it's used in the current meta.
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Old May 31, 2008, 07:21 AM // 07:21   #33
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/signed

Smiting is long overdue a little love
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Old May 31, 2008, 12:13 PM // 12:13   #34
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Quote:
Originally Posted by Age
It would be nice but I would say that Devine could use a buff more so than smiting.
Devine...? Anyway, that attributes perfectly balanced if you ask me...
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Old Jun 01, 2008, 11:46 PM // 23:46   #35
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Quote:
Originally Posted by Tyla
Devine...? Anyway, that attributes perfectly balanced if you ask me...
I think he meant Divine Favor needs a buff. What's so bad about Divine Favor o.O
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Old Jun 02, 2008, 12:56 AM // 00:56   #36
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Smite in PvE, anyday.
/sign
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Old Jun 02, 2008, 01:45 AM // 01:45   #37
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Either a boost to smiting or a greater range of creatures where the double effect that holy damage has against undead takes effect.

At the moment its limited to undead ie to minions and small areas of the game world.

If it worked against undead demonic and other unnatural creatures smiting might be a better proposition.

Creatures natural to this world = normal damage.
Summoned or otherwise unnatural creatures = increased damage

Maybe not always double damage but certainly boosted.
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Old Jun 02, 2008, 05:50 PM // 17:50   #38
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You can already roll through the entire PvE with like, 3 skills on your bar and decent heroes. I don't really see the harm.
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Old Jun 03, 2008, 02:07 PM // 14:07   #39
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Quote:
Originally Posted by Owik Gall
How about a buff to [Strength of Honor]? Maybe give some more damage or cost less energy? It would make sense that anyone enchanted with SoH deals holy damage, too. I think Balthazar's Aura should also get a fix up. Maybe if the effect lasted longer, or the recharge time could be decreased that would be great. I'm fine with the energy cost because it keeps the concept of the skill balanced, otherwise it would have been an elite.
SoH is already awesome enough. It gets tons of play in _good_ teams. Smiting's not terrible but it's got long recharge times.. Mantra of Inscriptions/Air of superiority would be safe skills to help make a smiter better.

Last edited by cgruber; Jun 03, 2008 at 02:10 PM // 14:10..
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Old Jun 03, 2008, 02:12 PM // 14:12   #40
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Quote:
Originally Posted by Kanyatta
You can already roll through the entire PvE with like, 3 skills on your bar and decent heroes. I don't really see the harm.

Sounds like a challenge
First person to complete all 3 games and the addon using only heroes and 3 skills
btw are the Heroes limited to 3 skills too ?

Makes capping elites a real challenge
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